The Language of Architecture 26 Principles Every Architect Should Know by Andrea Simitch and Val Warke is a book with 26 Topics with separate representations that describe the design and its process, it’s a very clean and neat book for beginners as well as for well-known architects, it consists of visual representation as well one who doesn’t like to read can see the pictures and understand as well and one who doesn’t have any knowledge about architecture and design can have the idea of the design and interprocess everyone with subtopics with a perfect explanation of why, what and how. This L of architecture is recommended for students who are interested in this design field it will be a better foundation for knowledge as well. The authors Andrea Simitch, and Val Warke wrote this book for both professionals and common people, Andrea Simitch was an educator and an architect and Val Warke was a professor they both had a concept of perfectly explaining architecture through their language with a concept of 26 – alphabets which is the base for the English language like that they depicted their topics in 26 and their language of architecture.

Book in Focus The Language of Architecture 26 Principles every Architect should know by Andrea Simitch, Val Warke-Sheet1
The Language of architecture – 26 Principles of every architect should know_© https://www.amazon.in/Language-Architecture-Principles-Architect-Should/dp/1592538584

The First 13 

Andrea Simitch and Val Warke explained in detail for better understanding and here is the brief that goes through the 227 pages in 8 minutes. 

1.Analysis 

Analysis what is the design, and what happened is the first step in every process analysis of past projects gives more clarity on how it evolved, and the interpretation gives more knowledge than creating something new. 

To know more about the structure, circulation, exterior spaces, minor and major spaces. In this part, diagramming is a crucial thing which discover more ideas and knowledge. 

2.Concept 

Concept is the core of any design and it should not be fixed, it should grow, evolve and even alternate according to the process.It’s an action and it’s a versus of ideas.In this part, Sketching and Modelling will help provide light to the dark in between the design of no-concept zones.

3.Representation

Architects represent, they don’t build. Representing what is the art can be done by artists, musicians, dancers, and directors through various mediums. Architects represent their language through some typology of representations:

Plan 

Section

Elevation

Axonometric

Perspective

Animation

Hybrids

4.Program

To be a part of a program is more important than anything, fully devoted in that even though the program is set by the client as well with their perspective, budgets, and desires. 

Programs can be

Functional

Dimensional

Relational

Buildings codes

Empathy

Hybridization

5.Context

In any case, there should be a context that should be malleable and measurable. It also be platonic, casual, symbolic, or detrimental. 

Physical context 

Material

Scale

Space 

Site

Infrastructure context

Layers

Network

Epithermal

Tradition

Narrative

Historical

Variety

6. Environment

Architecture is the part of an environment that is passive and takes over the advantages of the environment. 

A balance between exploitation and enhancement. 

Sustainable environment

Vegetation

Materials

Remediation

Energy

Holistic view

7. Mass

Mass is a presence of volume density where every material and system binds together in a building. 

Process

Additive

Subtractive

Characteristics

Density

Gravity

8. Structure

Structures transfer loads and assist the city, it’s an interpretation of tension and compression. Architecture is a body and structure is a skeletal system. 

Elements of Structure

Walls

Columns

Beams

Slabs

Hybrids

9. Surface

Surface is a civic mask, it’s a personality to the building and first impressive to the world which determines the character. 

It is different according to :

Perception

Interfaces

Performance

10. Materials

Materials act as a main element in a building it speaks with the people in the region, the usage of traditional methods and become a visual representation of the culture and traditions of people. It can be natural or artificial based.

Characteristics

Phenomenal

Textural

Acoustic

Permeability

Indices

Site

Program

Culture

11.Space

Space is a 3d platform for architecture where the design takes place, it is nothing but a void and that void should be used properly. 

Spatial illusion

Spatial Zones

12.Scale

Scale is the visual representation of art where that comparison of small and big, near and far, odd and perfect. 

The Body

Perceptual 

The Near and Far

Multiple scales

Interlocking scale

13.Light

Light is a form of instrument enhancing a three-dimensional space with shadows and layers. 

Spatial transformation

Textural

Distortion

Colour

Symbolic

Perceptual

With keywords and simple meanings there will be some basic understanding of the book, the first 13 hold a primary meaning of design. Andrea Simitch and Val Warke makes the book interesting with many elements of words explaning the design. 

Book in Focus The Language of Architecture 26 Principles every Architect should know by Andrea Simitch, Val Warke-Sheet2
Andrea Simitch and Val Warke_© https://aap.cornell.edu/people/andrea-simitch ,https://arch.umd.edu/events/andrea-simitch-val-warke-lecture

The Last 13

1.Movement

Movement makes a 2D to 3D, it gives life to the building that is settled on the ground. 

Curating space

Filmic

Professional

Narrative

Theatric

The movement has a sequence and dialogue which convey meaning about the building physically.

2.Dialogue

After the scene, the dialogue will play a major role and that dialogue is from the artist’s soul of idea what he is creating, dialogue can be any form

Contrast

Redirection

Addition

Indexing

Scales of dialogue

The City

The building

The detail

3.Tropes

Tropes tell a story, and it has a unique meaning that will be considered equally to the poems which have separate terms that enhance the poetics’ quality of delivering the message.

Metaphor

Metanomy

Hyperbole

Personification

4.Defamiliarization

It’s an illusion of design that makes the user believe the familiar term as the biggest marvel. Simple shelter is a familiar one but if that is designed as well as ever it will not be a familiar one. 

Operation

Appropriation

Subversion

Reception

Receptivity

Accident

Wonder 

Poetic

Extension of awareness

5.Transformation

Transformation is the 3D impact which can in any scale from a small hut to the biggest building, it can be transformed every minute. 

It can be literal and imperial. 

Literal

Animation

Topological

Smart materials

Programmatic

Variations

Memory

6.Infrastructure

Infrastructure is the body of the architecture, it has multiple layers and networks

Physical

Scales

Evanescent

Cultural

Circulatory

7.Datum

Datum is the period that brings everything in a space together it can be surface, object etc. 

Surface

Space

Grid and Axis

Horizon

Mass

8.Order

It is a process of what comes after and next it affects the design with patterns and morals of ethics of the standards

Repetition

Aggregation

Hierarchy

9.Grid

Grid is a space where everything happens it makes everything equal and fine. 

Reference point

Rhythm

Proportion

10.Geometry

It depicts the design as visually appealing and enhanced. 

Numbers

Complexity

Variability

Network

11.Fabrication

It’s an outer source of a building that brings a greater impact than the interior. It is with a lot of detailing and stuff. 

It can be 

Digital

Craft

12.Prefabrication

It’s a trendy and new method of fabricating the models in the industry and transferring them to the site. 

Standards

Statelessness

13.Presentation

It’s a final output of design that represents the ideas to the world it should be presented perfectly as well. 

It can be a

Documentary

Media. 

These 26 principles of the Language of architecture make someone understand the process of design simply. 

 

Author

Swetha is a final year architecture student and a passionate writer. She loves architecture as well as writing and started writing about Architecture. Her own way of turning her emotions into a poem, fictional story and meaningful abstract art keeps her alive.